
Comparing on: Act 2 lvl98 Merc with lvl21 Might Aura and lvl24 Jab skill.Infinity and base rolls are assumed perfect. What am I comparing: Runeword Infinity on base items: Colossus Voulge, Cryptic Axe, Great Poleaxe, Thresher, Giant Thresher, Mancatcher and War Pike.This post will focus on which Base has the highest damage per second (DPS), in various scenarios and conditions. So I decided to do the calculations myself.īeing "best" is subjective. There wasn't any good, mathematical proof. Intro: Since Runewords were introduced, everyone always asks: "What is the best base for Infinity?" I have looked at many, many! online forums and discussions and I wasn't satisfied with the answers. Did I miss anything? Did I miscalculate anything? I call anyone interested, any math nerd or diablo fan to "peer review" this post. (3077 words, 14217 characters) I have been working on this for almost 2 months. If i'm not mistaken, mancatcher is the fastest base.Warning: This will be a loooong nerdy math post. In this case, I'd prioritize on CB of infininity and would want a fast base. With 2.4 changes, I think mancatcher is the best for some scenarios like necro's who rely on merc to do the first kill and kill bosses. CV has high str requirement which means your merc won't be able to use it as early as other bases that is something worth keeping in mind. Also don't believe arguments like "thresher has more consistent leach" etc, these are things that don't matter in real life they exist only on paper. In the end game merc dps is meaningless for most builds as well as the CB he inflicts he is just there to carry the aura. However, the differences between eth polearm bases are petty and there is no difference you can actually observe between these bases it is just min-maxing for almost no actual difference and d2jsp fetishizing. Out of the polearm category, GiantThresher/Thresher is favored unless you are at 65ias in which case GPA is unarguably best.
